این یک مونوگراف تکمیل بوده که پرپوزل هم دارد شما میتوانید با پیام گذاشتن در وتسپ ما آن را دریافت کنید
وتسپ:۰۷۹۹۱۱۸۸۳۱
مونوگراف به صورت تضمینی بوده که نیاز به تغیرات ندارد و قبلا دفاع و ارایه شده است
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Consistency will make the design better and easier for us. Having rules for how the interface/design will use colors and hues, type, size, space, user interface elements, and interactions, will eventually lead to a consistent design that the user desires. same design patterns and sequences of actions in similar situations throughout an application user’s workflows and includes the proper use of colors, typography, and terminology. Plus, you should remember that your application does not exist in a vacuum. It is not the only product your users know. They’ll draw ideas and expectations from many other applications and build their mental models accordingly. It’s important to create consistent, predictable user interfaces that let users navigate an application more easily and achieve their goals much faster. User-interface elements that work in the same way, look the same, and use the same vocabulary everywhere result in predictability. Adding ToolTips to your user interfaces is a good practice. This graphic UI component appears whenever a user hovers over an element in the application and provides a description or explanation of a specific UI element. This form of contextual Help makes it easy for new users to find their way around an application or site. A well-designed user interface should keep users informed about the results of their actions. The feedback should take into account even seemingly insignificant or infrequent actions. Users want to be sure that they understand what has happened once they’ve performed a given action. This paper aims at raising awareness and discussion about ethical dimensions of human technology design of socio-technical systems in general, the Human-Computer Interaction (HCI) designer responsibility towards users, stakeholders and the society in particular, as well as the raise of dark side of design and the responses of the HCI community to it. This research identifies four dimensions in human-technology interaction design ethics and proposes a universal golden rule for human-technology interaction design [5]
In this research, we try to find better ways of human-computer interaction and find out the problems and solutions. In addition, we pursue these goals in this research:
Here are the two researches that have been done and here are their results:
1-The design, fabrication, and implementation of ROBOBBLE[2] involved a forward-looking
Collaboration of researchers from the architecture, psychology, and robotic-engineering fields, incorporating diverse technologies into a seamless product. Bringing these different sets of technologies together in design and fabrication reflects the future of the form-generation process, which will increasingly integrate active human behavior with form design. The use of real-time, linked digital and physical form-making expands the boundaries of the architectural medium, and has the potential to be a transformative tool in the hands of designers and artists.
The results from this ongoing study allow us to better understand preferences and processes in attaining design solutions and to more fully integrate those human preferences into computational design algorithms. [9] By expanding the boundaries of human-computer interaction in design, we can gradually merge formal studies in digital space with hands-on conceptualization in the physical world, thereby heightening the qualities and possibilities of both approaches. A wide range of implementations of this research are possible, from programs that simply assist designers in collecting data and exploring the possibilities of form, to fully automating greater portions of the design process with more effective results[4].
2- Designers of human-technology interaction in socio-technical context are professionally and ethically responsible towards 1) users and other stakeholders, 2) companies and other organizations, 3) society in general, and 4) environment and sustainability. Furthermore, the designers are responsible for themselves and to the professional body of designers so that their design achieves the desired high ethical standards, and that the designer has the education and moral inclination to follow good design practices and not to do any harm for users, stakeholders, society or environment. Designing human technology interaction for complex systems in complex socio-technical context carries a risk of failure (see e.g. [5]). The designers as individuals and as professional fields need universal rules to act as moral compasses to guide them to do the right design choices and to act as moral backbones to resist having to make unethical design choices. It is important that the HCI professionals, researchers and practitioners continue their fight against bad design and educating the users, stakeholders and the general public that problems in the human technology are not the fault of users and that good design is professional responsibility of human technology interaction designers. HCI as a field should continue this good work through education, training, going back to basics [8]. Additionally, HCI professionals and other design professionals should also actively start fighting against the rise of dark design and advocating honest design practices. Users, designers and the society in general should be made aware of the existence of dark design and dark patterns in design. Furthermore, designers should recognize their ethical responsibility towards users, stakeholders, society and environment. [10]
Chapter 1: introduction
Chapter 2: literature Review
Chapter 3: Methodology
Chapter 4: Research results
The (descriptive-analytic content) method is used in this study because we collect and then analyze information، in the content analysis method، as in other research methods، researchers try to identify and define the problem، make hypotheses، sample it، collect information، organize and classify information، analyze and conclude؛ e.g. Now, he observes the process of scientific research on a regular basis. Content analysis methods are applied in these areas: logical analysis of the performance and role of organizations and institutions based on documents; the study of cultural and artistic productions such as film, music, theatre and painting; analysis of effective processes such as textbooks and advertising; analysis of strategies, fragments of problematic situations, interpretation of an event, covert decision-making reactions, planning, and planning. In the face of obstacles، an analysis of the opposite situation؛ reconstruction of past nonmaterial realities such as mentality. Advantages: Analysis of external environment structure and local elements that can be seen in a map، normal or aerial image or satellite image. It should be noted that data collection is based on library studies. [9]
A user interface (UI) is a conduit between human and computer interaction – the space where a user will interact with a computer or machine to complete tasks. The purpose of a UI is to enable a user to effectively control a computer or machine they are interacting with, and for feedback to be received in order to communicate effective completion of tasks. A successful user interface should be intuitive (not require training to operate)
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